Sunday, January 17, 2010

when I used to model more and didn't know how to animate I made stuff like this





Wednesday, January 13, 2010

writing, writing, writing.. rawhide!

I have started scripting my first episode. I finally have the character figured out and some of the stories and experiences I would like to share in my animation. The hardest thing to me is getting my ideas that I want to share into a concrete form that I can then weave into a story. Metaphors and the likes. I guess it's kind of like writing poetry. What I'm planning on doing is let the character tell the story mostly with body language and actions. I might do some voice acting but I will probably have to hire someone because my voice is not so great. I'm also learning how to setup a nice rig as I go along and settling on a style is a hard choice. All of the choices I have to make at the beginning means I need a good road map and to plan ahead. So I'm not going to worry with the modeling or rigging really until I get the script in a final draft and the storyboards started. Any tips guys?

Friday, November 27, 2009

Alive and living

So here is some more teaser footage. This is just a test render and animation. I’m still working on the rig. The scene was rendered with some node setup I have been testing. Not sure how I will render it out when it’s done. I maybe use a good amount of post work to allow me to do less detailed textures, this allowing me to turn this into webisodes.

Friday, October 16, 2009

Still alive


So I'm working in Blender again. Doing some game work for a friend. Also working on my secret project still and I'm working on a 2d game! I'll post some teaser images or something up soon.

Instead of making a new post, I've just added to this one.

Monday, May 18, 2009

Revelation of Pi

Life has been interesting to say the least. Much thought has gone into consideration. I have came to the decision that I want to create what I want! Much as any artist does. What format shall I choose? As many as I can.

On the animation side of things, all is looking on the up and up. Still struggling with still poses, but I just need to loosen up a bit. I did some straight ahead animation for practice this weekend and I must say it felt good. I enjoyed it so much. All this pose to pose nonsense has been making me feel like a machine. I broke out Dick Williams' book Sunday and brought it to work with me to read over for another time. Doing so I rediscovered his section on straight ahead and pose to pose. Using both of them to there advantages. When I originally read this part I didn't quite understand using the mixed type. Now I do. So here's to you Richard, thanks for reminding me that the wisdom of past and great animator's should be devoured over and over again!

I also forgot to say I built a new PC. This time I have a quad core! Specs are as followed, q6600, 4GB Ram, Nvdia 9800GTX. Very nice system, a great upgrade from my single core AMD 64bit 3000+! I've always been an AMD man until recently. A few reasons; 1) I got a deal on the Intel, traded most of the parts for an Amiga 4000. 2) Intel is now faster and the price gap is really close. 3) AMD now owns ATI and I've always been a Nvidia man.

Wednesday, February 11, 2009

New AM assignment!

For this one I choose to use Blender as my animation software and the Mancandy rig as my characters of choice. This is my initial blocking stage. Mainly rough story telling poses with facial expressions for a more final feel.


video

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